Saturday, 22 November 2008

The Rule of Thirds

The rule of thirds is like guidelines in visual arts and photography. The rule states that an image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines as shown in the picture below. The rule of thirds can be applied by lining up subjects with the guiding lines, placing the horizon on the top or bottom line instead of the center.

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Sunday, 9 November 2008

The Mobile phone

Photobucket

Why is it that we want our belongings to do more for us than to function well?

This question can apply to any piece of belonging depending on the person. Just after World War 2 ended people had the simplest beloingings that did there job and were not fancy or had any thing special about them. Now as time has grown people seem more selfish as they want items that do more than what they were designed for. A good example of this would be the mobile phone. When it was first invented it was just a basic phone that you could ring people on, but now as technology as developed mobile phones have games, cameras, video cameras, mp3 players and even internet access and now phone networks like “3” are known not to have very good signal and find it hard to do what it was originally designed for. This shows that people want there belongings to do more for them then the actual function that they were designed for.

Why are we willing as soon as we can afford it, to pay extra for things with appealing forms?


Saturday, 1 November 2008

multimedia essay

Games consoles have developed widely over the years and with new technology developing games consoles have a lot more to offer. A good development example could be the Xbox. The Xbox offered Xbox live which featured a unified gaming "Friends List", as well as a single identity across all titles and standardized voice chat and communication; a feature that was still in its infancy, even on the PC. Xbox live is now a development in social gaming network and allows people around the world to connect and interact. When the Xbox evolved in to the Xbox 360 the technology of Xbox live also developed. The features the Xbox 360 have a good impact on society because what was once just an online gaming net work is now an entire gaming profile which allows gamers to voice and video chat you can also get a list of other users that you can interact with and a list of the recent users that you have interacted with. Access to windows live messenger is also available. Another good impact that this has on society is that it aims at different target audience for example there are parental controls which limit children’s exposure to certain users and network this is known as “family settings”. There is also a filing system which allows users to file complaints against other users who have broken the terms of use of the system link. All these different advantages of the 360 Xbox live brings the whole aspect of the gaming experience one step into the future and will no doubt develop into a virtual world were people can link up over the internet in different gaming fields with different genres and different virtual rooms were people around the world can interact with each other. Lets just see what the future holds for the world of Xbox live